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mod .info file?
http://morecreeps.com/phpBB3/viewtopic.php?f=3&t=60
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Author:  SurgeStorm [ Mon Jun 18, 2012 5:17 pm ]
Post subject:  mod .info file?

Um well i have a problem. i have correctly installed the mod and it says no mod information found ask your mod author to provide mod .info can someone tell me what i did wrong.
Thanks.

Author:  admin [ Wed Jun 20, 2012 8:32 pm ]
Post subject:  Re: mod .info file?

That is just extra info on the mod... however, there is an issue with using FML and MCPATCHER with this mod. I will look into this and fix it in the next release.

Until then, you can install the required mods manually and then drop this mod into your mods directory to get it to work without any of those fancy, schmantzy mod managers...

Author:  JibberZen [ Thu Jun 21, 2012 2:30 am ]
Post subject:  Re: mod .info file?

I have a sneaky suspicion that this particular error could be the result of not unpacking the .Rar file properly, or of using the patcher itself to place the .zip files in their designated folders. One of the tricky parts about using MCPatcher is choosing which parts of a .zip file to install and where.

One of the steps in the process of installing mods involves a menu prompting the user to verify which files from inside the .zip they actually want the patcher to try installing and confirming that it the destination for each file is correct. Fortunately, this is generally all correct by default. However, sometimes when a mod has an unusual layout in how the files for it are stored/organized in the .zip there can be complications with this part of the process. If the user has a decent amount of experience with installing various types of mods and with using MCPatcher these complications are relatively simply to solve by shifting the contents of the .zip and/or installing part of the mod manually and the other part with MCPatcher.

Another possible cause of this error could be that the patcher is overwriting files that differ in some way between two or more of the mods/loaders/APIs being used. MCPatcher works in such a way that will frequently use one version of a file used in multiple mods/loaders/etc instead of outright overwriting them. This can make it easier to unpatch the game and remove select mods/loaders/etc without having to scrap the whole .jar and reconfigure the IDs or features used by various mods. There could be a possible conflict between another mod using the .info file and this mod (but I'm thinking this is a little unlikely since I don't see how that could occur unless the files from multiple mods were all crammed into the same folder and in a single .zip).

Author:  admin [ Thu Jun 21, 2012 3:55 am ]
Post subject:  Re: mod .info file?

If I understand it, the newest forge replaces Risugami's modloader and audiomod? Then you would only need to install forge and custom mob spawner?

That is, after I fix the bug in OnTickInGame initializing - that is why people are seeing no mobs. It is because CustomMobSpawner needs that function and works with Modloader but not with FML and forge.

I will fix this in the next release

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